Not quite the same eternal classic as OutRun, Super Hang-On is still worthy of inclusion thanks to its sensation of speed and competition; the open road is yours, and the feeling of bearing down on your bike and thrashing the throttle is nearly as satisfying as sliding a Ferrari.
Super Hang-On always comes off second-best next to OutRun – Outride a Crisis is no Splash Wave, the scenarios aren’t as imaginative and it lacks the same “feel good” element. Still, this does Super Hang-On a disservice – it’s a tremendously fast and engaging game, with well-paced stages that always push you right up to the checkpoint. If you pass it in an arcade, favour it with a few credits and you’ll be pleased. Miles better than Manx TT too.
Far, far better than the one player mode though are the party and minigame modes – Target, Race, Golf, Billiards and Bowling are all good, but my favourite is the sheer chaos of Monkey Fight, where four grumpy gorillas with boxing gloves scramble for power-ups including the all-conquering Vortex Punch. Not many people like playing me at this, which probably explains why I’m so fond of it. It’s a shame the multiplayer games on Super Monkey Ball: Banana Blitz aren’t quite as good, as in their original form they make Super Monkey Ball easily as much fun as any game on the list.
At the time I found VF2 pretty harsh; unlike VF4, I never really developed any finesse or technique. It certainly looked and sounded tremendous, and the Saturn conversion was an incredible technical achievement, but in hindsight Virtua Fighter 2 was really the true starting point for what became the greatest fighting series in the world.
With its mansion of zombies, House of the Dead is a distinctly un-Sega property at first glance, but that magic is never far from the surface. The twist is in removing the one-shot kill of Virtua Cop in favour of a more trigger-happy approach to blowing limbs off zombies, at once repulsive and satisfying. A steady hand can take the head from a monster’s shoulders, but when they start shambling towards you, mouths sagging open, even the sharpest aim starts to waver.
Brave Firefighter continued Sega’s heritage of pitting players against huge real-life dangers – terrorists, criminal syndicates, dinosaurs – with three levels of incendiary action. A ring on the nozzle let you control the shape of your spray, from wide angle to precise beam, and the level design featured some tremendously scripted events.
My name is James Newton, and this is my website - a collection of my writings about
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