
Normally in a game everything's mapped out for you along the way, and you learn about the character that someone else created. Not so in Fable II, which has given me the only example I can remember of learning about a character that I created.
In dozens of interactions in the Fable II world you have a choice of how to react, generally in cardinal terms of good or evil: you can kill bandits to protect the village or join up with them to pillage in numbers. You can marry, settle down and have kids, or get drunk, sleep with prostitutes and catch an STD.
My name is James Newton, and this is my website - a collection of my writings about
videogames, music and all my other thoughts.







