Category: Games

January 13th, 2012
Blog Entry

How to Make Your Games Website a Success

Since I started as Nintendo Life’s news editor in May 2010 our traffic has more than doubled. I won’t claim all the credit for this, but I have learnt a few things about how to make your site successful. Here are my tips.

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December 16th, 2011
Blog Entry

The Best of Nintendo Life in 2011

2011 has been a phenomenal year for Nintendo Life, with fantastic statistics and even better content. I wanted to round up what I think have been some of the highlights of the last 12 months.

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February 22nd, 2011
Blog Entry

Something I didn’t write that’s still awesome

I know this site is normally just for me, but I wanted to share a little extra something that we just published over on Nintendo Life that makes me proud of what we do.

My good friend and colleague Corbie Dillard wrote up a mammoth Nintendo 3DS FAQ that covers everything – colours, games, hardware, the lot. It’s probably the most comprehensive piece I’ve seen on the console and will only get more useful as we get more hands-on time with the machine.

Go read it. It’s good.

3DS FAQ


November 30th, 2010
Blog Entry

My latest outings

kinect I haven’t written here for the whole month and with the last few hours of November now ticking away I thought I’d share this bit of gaming news with you.

As you know I write for three gaming websites, and recently the official Microsoft France blog asked me to write something to be posted on their blog. Yesterday it went up, and here it is!

http://xbox.frogz.fr/post/2010/11/29/Le-lancement-britannique-de-Kinect-vu-par-KINECTakucom.aspx

If your French is as good as mine, there’s an English version at the bottom, or reprinted below. The website itself also has a photo from my wife so double bonus!

Gamers up and down the UK braved the cold to get their hands on Kinect first, but customers in London were treated to a touch of glamour at Kinect’s official launch party.

Above a glowing ice rink at the Natural History Museum, popstar Leona Lewis took to the stage to perform several of her biggest hits whilst staff from Kinect developers Frontier, Rare and Lionhead were on hand to discuss the new technology.

Following the party, the countdown to Kinect was on at Game’s flagship Oxford Street store, where boyband The Wanted were on hand to try out the games and serve the first customers at the tills, even taking part in a Video Kinect call with gamers attending the midnight launch at Game’s Leeds store.

They weren’t the only special guests, however: Kinect’s creative director Kudo Tsunoda was on hand to check out proceedings, snapping photos and chatting to customers about the sensor, its games and the future of Kinect.

Of the launch titles, by far the most asked-for was Rare’s Kinect Sports, without a doubt one of the most impressive applications of the technology out there, and MTV’s Dance Central flew off the shelves too. Both titles seem to have captured the imagination of gamers and non-gamers alike, although many customers spoke of their excitement at playing pack-in game Kinect Adventures.

The readers and staff at KINECTaku joined in with the excitement on their forums and via Twitter gamers counting down to the launch of the sensor and sharing their hopes for the future.

Whilst the UK launch didn’t quite match the sensor’s global debut at Times Square for spectacle and impact, it still carried the same kind of atmosphere normally reserved for new console launches. The excitement surrounding the product was unbelievable, with all ages and levels of gaming experience eager to become the controller.

Kinect got off to a flying start in the UK, and once word of mouth begins to kick in Kinect looks like being a huge success for Microsoft.

James Newton, KINECTaku

Let accusations of bias commence now!


November 2nd, 2010
Blog Entry

The press release to end all press releases

I read a lot of press releases. Actually, that’s not true: I delete a lot of press releases without reading them, usually because they’re not relevant to my (very niche) websites. But this press release… this is what I’m talking about.

Taking sideswipes at everything from game chains to rival franchises, it’s funny enough to be worth a read regardless of whether or not you care about Superstars V8 Racing, the game in question.

Reverb Games News: I like your style. More of this please.

GameGasm Issues Apology Regarding Superstars V8 Racing Availability

Midwestern Retailer Mistakenly Throws Launch Event for Digital PlayStation®Network Release

Ivanhoe, MN—November 2, 2010—Midwestern video game retail giant GameGasm confirmed today that Superstars V8 Racing was never actually stocked in their stores after throngs of customers showed up for their midnight launch last Tuesday morning at 12:01 a.m.

“We had people waiting in line outside in the cold from the minute we closed at 8 p.m., right up until the clock struck midnight and we reopened for the Superstars V8 Racing launch event,” said Hugh Harding, District Manager for the Ivanhoe-area GameGasm chain. “Little did we realize, despite the fact that we had filled our quota for pointless, high-pressure pre-order sales, the fans were in for a huge shock. Apparently this game wasn’t actually shipped to our stores, and instead went live exclusively on PlayStation Network across North America.”

GameGasm Assistant Sales Associate Ryan Bullet added, “Consumers were just as confused as we were. The game is apparently packed with features and is only $19.99. I mean, sure, it’s no Gran Turismo 5, but is that game actually ever going to come out? We’ve had pre-orders for GT5 since before the PlayStation 3 even launched! Superstars V8 Racing is at least good enough to fill the gap until Polyphony Digital’s game hits– however much longer that may be.”

After the midnight launch incident, GameGasm corporate officials issued an official apology to all of the customers that pre-ordered Superstars V8 Racing at its stores, and instead directed them to PlayStation Network. Even still, all customers asking for a refund on their $5.00 pre-order deposit were met with grief, as per corporate policy. Other customers instead opted to move their pre-orders to Call You Names: Banned Ops or Just Pants 4.

Developed by veteran racing studio Milestone s.r.l., makers of premiere European racing franchise titles like the SBK: Superbike World Championship series and WRC: FIA World Rally Championship, Superstars V8 Racing puts you behind the wheel of world-class cars in five single-player modes and supports up to 12-player online racing across 10 official tracks.  The game also offers pick up and play mechanics and adjustable realism settings that drive home the experience for hardcore racing fans and casual enthusiasts alike.

For more information about GameGasm and the availability of Superstars V8 Racing please visit: www.gamegasm.biz

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About GameGasm Stores, Inc

Aside from being completely fake, Midwestern retail giant GameGasm operates nearly 400 video game store locations across the middle of the country in the CST time zone, which may or may not also be a complete and total myth. The company has consistently won the annual “Consumers Approval of Performance” award for the last nine years, and continually remains profitable each fiscal quarter thanks to its “Sixty-Dollar Game Is Worth Forty Cents” trade-in program.  For more information please visit: www.gamegasm.biz.


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