Category: Thought-spillings

March 19th, 2012
Blog Entry

Could GAME Stores Thrive as Dating Venues?

“No, that’s stupid, don’t be so ridiculous,” says anyone with any sense, but that hasn’t stopped dating website Date A Gamer from trying to cash in on the current media frenzy surrounding GAME Group Plc.

Here’s a press release about how single gamers could help GAME survive, as if that demographic hasn’t made up 95% of GAME’s customer base forever.

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January 13th, 2012
Blog Entry

How to Make Your Games Website a Success

Since I started as Nintendo Life’s news editor in May 2010 our traffic has more than doubled. I won’t claim all the credit for this, but I have learnt a few things about how to make your site successful. Here are my tips.

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December 16th, 2011
Blog Entry

The Best of Nintendo Life in 2011

2011 has been a phenomenal year for Nintendo Life, with fantastic statistics and even better content. I wanted to round up what I think have been some of the highlights of the last 12 months.

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October 31st, 2011
Blog Entry

Happy fun promotion time!

It’s been a long time since I last blogged – almost exactly one year, in fact! – but thought this was worth writing about.

As of today I’m officially the Editor of the Nlife network of sites: Nintendo Life, Movemodo, KINECTaku and VitaGamr. Previously I was News Editor, but in my new role I now have full editorial control over all aspects of the sites. It’s a huge opportunity and I’m immensely grateful to the higher-ups for continually putting their trust in me.

I’m very proud of how far we’ve come in the past few years thanks to the hard work of a really talented and dedicated team: Ant, Corbie, Damien, Darren, Des, Jon, Thomas, Zach and all our reviewers and contributors who have given their free time and expertise to the network.

I have unbelievably high aspirations for the sites: there’s still so much left to do that this really feels like the start of something awesome. I’m proud of where we are and really excited about where we’re going.


November 30th, 2010
Blog Entry

My latest outings

kinect I haven’t written here for the whole month and with the last few hours of November now ticking away I thought I’d share this bit of gaming news with you.

As you know I write for three gaming websites, and recently the official Microsoft France blog asked me to write something to be posted on their blog. Yesterday it went up, and here it is!

http://xbox.frogz.fr/post/2010/11/29/Le-lancement-britannique-de-Kinect-vu-par-KINECTakucom.aspx

If your French is as good as mine, there’s an English version at the bottom, or reprinted below. The website itself also has a photo from my wife so double bonus!

Gamers up and down the UK braved the cold to get their hands on Kinect first, but customers in London were treated to a touch of glamour at Kinect’s official launch party.

Above a glowing ice rink at the Natural History Museum, popstar Leona Lewis took to the stage to perform several of her biggest hits whilst staff from Kinect developers Frontier, Rare and Lionhead were on hand to discuss the new technology.

Following the party, the countdown to Kinect was on at Game’s flagship Oxford Street store, where boyband The Wanted were on hand to try out the games and serve the first customers at the tills, even taking part in a Video Kinect call with gamers attending the midnight launch at Game’s Leeds store.

They weren’t the only special guests, however: Kinect’s creative director Kudo Tsunoda was on hand to check out proceedings, snapping photos and chatting to customers about the sensor, its games and the future of Kinect.

Of the launch titles, by far the most asked-for was Rare’s Kinect Sports, without a doubt one of the most impressive applications of the technology out there, and MTV’s Dance Central flew off the shelves too. Both titles seem to have captured the imagination of gamers and non-gamers alike, although many customers spoke of their excitement at playing pack-in game Kinect Adventures.

The readers and staff at KINECTaku joined in with the excitement on their forums and via Twitter gamers counting down to the launch of the sensor and sharing their hopes for the future.

Whilst the UK launch didn’t quite match the sensor’s global debut at Times Square for spectacle and impact, it still carried the same kind of atmosphere normally reserved for new console launches. The excitement surrounding the product was unbelievable, with all ages and levels of gaming experience eager to become the controller.

Kinect got off to a flying start in the UK, and once word of mouth begins to kick in Kinect looks like being a huge success for Microsoft.

James Newton, KINECTaku

Let accusations of bias commence now!


November 2nd, 2010
Blog Entry

The press release to end all press releases

I read a lot of press releases. Actually, that’s not true: I delete a lot of press releases without reading them, usually because they’re not relevant to my (very niche) websites. But this press release… this is what I’m talking about.

Taking sideswipes at everything from game chains to rival franchises, it’s funny enough to be worth a read regardless of whether or not you care about Superstars V8 Racing, the game in question.

Reverb Games News: I like your style. More of this please.

GameGasm Issues Apology Regarding Superstars V8 Racing Availability

Midwestern Retailer Mistakenly Throws Launch Event for Digital PlayStation®Network Release

Ivanhoe, MN—November 2, 2010—Midwestern video game retail giant GameGasm confirmed today that Superstars V8 Racing was never actually stocked in their stores after throngs of customers showed up for their midnight launch last Tuesday morning at 12:01 a.m.

“We had people waiting in line outside in the cold from the minute we closed at 8 p.m., right up until the clock struck midnight and we reopened for the Superstars V8 Racing launch event,” said Hugh Harding, District Manager for the Ivanhoe-area GameGasm chain. “Little did we realize, despite the fact that we had filled our quota for pointless, high-pressure pre-order sales, the fans were in for a huge shock. Apparently this game wasn’t actually shipped to our stores, and instead went live exclusively on PlayStation Network across North America.”

GameGasm Assistant Sales Associate Ryan Bullet added, “Consumers were just as confused as we were. The game is apparently packed with features and is only $19.99. I mean, sure, it’s no Gran Turismo 5, but is that game actually ever going to come out? We’ve had pre-orders for GT5 since before the PlayStation 3 even launched! Superstars V8 Racing is at least good enough to fill the gap until Polyphony Digital’s game hits– however much longer that may be.”

After the midnight launch incident, GameGasm corporate officials issued an official apology to all of the customers that pre-ordered Superstars V8 Racing at its stores, and instead directed them to PlayStation Network. Even still, all customers asking for a refund on their $5.00 pre-order deposit were met with grief, as per corporate policy. Other customers instead opted to move their pre-orders to Call You Names: Banned Ops or Just Pants 4.

Developed by veteran racing studio Milestone s.r.l., makers of premiere European racing franchise titles like the SBK: Superbike World Championship series and WRC: FIA World Rally Championship, Superstars V8 Racing puts you behind the wheel of world-class cars in five single-player modes and supports up to 12-player online racing across 10 official tracks.  The game also offers pick up and play mechanics and adjustable realism settings that drive home the experience for hardcore racing fans and casual enthusiasts alike.

For more information about GameGasm and the availability of Superstars V8 Racing please visit: www.gamegasm.biz

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About GameGasm Stores, Inc

Aside from being completely fake, Midwestern retail giant GameGasm operates nearly 400 video game store locations across the middle of the country in the CST time zone, which may or may not also be a complete and total myth. The company has consistently won the annual “Consumers Approval of Performance” award for the last nine years, and continually remains profitable each fiscal quarter thanks to its “Sixty-Dollar Game Is Worth Forty Cents” trade-in program.  For more information please visit: www.gamegasm.biz.


November 1st, 2010
Blog Entry

Fun with statistics

I’m not half as competent with numbers as I am with letters, but there’s something about a good statistic that lifts my heart nonetheless. There’s one result in particular that’s cheered me up, but first, history lesson.

In April this year my hours at work were reduced, which was a blow for obvious reasons. I set about looking for another job, particularly ones in the field I most want to work in – games journalism, of course – but it’s a massively competitive field and I didn’t have enough experience to get anywhere, despite having written about 100,000 words for Nintendo Life in a few years.

Doing fewer hours at work meant more time to focus on things I wanted to do, so I saw it as an opportunity to establish myself and gain extra experience. I made a start on May 1st, with a target of 5 articles a day and 2 at weekends, and since then I’ve had great fun doing it.

Anyway, you’re not here for my wild anecdotes, you want those statistics I promised. Here, let me get to the point.

Since May 1st, our readership has almost doubled. We’re going through the biggest period of growth I’ve known on the site, from ~500,000 visits to nearly a million visits a month. We’re now probably the biggest independent Nintendo news and reviews website. I’m certainly not claiming I’m solely responsible for this – the Nintendo Life team is a success story in itself – but it’s nice to know I contributed.

Now I write for Movemodo and KINECTaku I feel I’m making progress and am on my way to establishing myself as a decent writer. Next year we launch Sega Fusion, and I’ll be heavily involved in that as well, of course.

It’s very, very exciting. Even more exciting than statistics. Maybe.


October 28th, 2010
Blog Entry

KINECTaku is now live!

The third part of the Nintendo Life world domination plan is available now: KINECTaku launched yesterday and has already received a rapturous reception (mostly from me).

I was busy preparing content before the site went live, so I’ve got around 7,500 words on there already. In total for October I’ve so far written 62,829 words, or thereabouts.

Last month I wrote the equivalent of The Great Gatsby; this month I’ve even surpassed that. Next year, when I’m writing for four websites, I’ll probably be churning out Great Expectations every month or so.

On the whole I’m rather pleased with how my writing’s going. Movemodo perhaps hasn’t had the huge impact I was expecting but it’s very early days yet, and looking to the future it’s a very real possibility I could be writing for three big sites, or even just one massive one.

Sometime next month I’ll hit a milestone: 500,000 words written across Twitter, my blog and all three gaming sites since I opened this place about five years ago. At this rate I’ll likely hit 1,000,000 in about a year’s time, which is simultaneously cheering and frightening. I’m writing at a pretty fast pace these days, and I’m obviously proud that I’m actually writing, just like I always wanted to.

I hope you enjoy reading KINECTaku (or you can call it Kinectaku, I’m easy!) and the rest of my work too.


August 22nd, 2010
Blog Entry

Change is on the way

jamesbricks Next week I start work on another gaming website: Movemodo.com, a PlayStation Move-specific site from the guys behind Nintendo Life. That gives me another site to maintain, and means I’ll have less time for The Collected Writings, sadly.

However, my super-smart brother Phil, of PhilNewton.net, has been busy developing a new look for this site that will finally fulfil the title’s promise. Everything I’ve ever written online – be it for Nintendo Life, Twitter or here – will be contained within these hallowed virtual walls.

There will be a few visual tweaks, but you’ll mostly notice a huge increase in content. For this blog over the past few years I’ve written nearly 100,000 words: for Nintendo Life in August alone I’ve written over 10,000, and I’ve been writing there since January 2008. This could provide some very interesting statistics, to me at least.

Soon this will be a digital vault of everything I’ve published online; well, the good stuff anyway. I’m very excited.

PS You might have seen this photograph of me in GamesTM issue 99, page 88


June 10th, 2010
Blog Entry

July 17th, 2009

Looking back over our wedding day photos, it’s hard to believe it was nearly a year ago that all the fuss was made over Hannah and myself.

Lots of people travelled a combined distance of hundreds of miles to be there; guests took time off work, left children with carers and everybody did what was necessary to join us there on that one day.

0029_EIMG_5297I look at the photos now and I find it astonishing, really: a true one-off occasion, with friends and family all present to show how much they cared for us. It’s humbling and heartwarming at the same time: it’s a wedding cliché to say that everybody’s presence mattered, but it genuinely did. Old friends, loved family members, energetic children: every person there made a huge contribution to the day.

Hannah is in Berlin this week, a place that is arguably more “our city” than anywhere we’ve ever lived. The zoo, the parks and the streets belong to us, and not having her around is naturally getting me down. To know she’s there, revisiting some of our favourite places from our honeymoon, is enough to bring a smile to my face, though.

I remind myself every day how lucky I am to have found Hannah: we’ve been together for nearly ten years now, and I look back and laugh at the 17-year old boy I was when we first met. But I still see a lot of him in myself and Hannah is still recognisably the girl she was all those years ago: passionate, forthright, beautiful and unique.

Of all the billions of people in the world, all it took was a short message to introduce the two of us. I don’t really believe in fortune or luck, but I truly feel we’ve beaten the odds. I miss her now, but when she’s back I couldn’t be happier.


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