The fourth lightgun game in the countdown so far – I promise there is more variety in the top 40!
Easily the most ostentatious and blockbusting arcade lightgun game ever, The Lost World was released in three different species: regular, a small booth (a first) and the amazing Trocadero edition.
Based very loosely (naturally) on the film, The Lost World packs in setpiece after setpiece, from thrashing a Jeep in order to escape an army of compies to an amazing boss fight against a giant crocodile, and the final encounter with the T-Rex is probably more memorable than the film itself. Like in the film, however, you’re not allowed to kill the dinosaurs, so you use a combination of tranquilliser darts, flash grenades and suchlike. If only they were zombie dinosaurs I’m sure the game would have been drastically different!
Although the core game is more or less the same across all versions, the Trocadero cabinet elevates it from enjoyable shooter to an experience to tell your kids about. A huge projection screen stands in front of a rotating seat that twists to give the impression of looking out of a Jeep window, for example. The physical sensation is quite disorienting and certainly makes blasting compies even trickier, but the real joy is the vents that blow damp air when the T-Rex gets too close. Combined with the surround sound and amazing Model 3 graphics, playing The Lost World remains one of my all-time favourite Sega memories.
With its mansion of zombies, House of the Dead is a distinctly un-Sega property at first glance, but that magic is never far from the surface. The twist is in removing the one-shot kill of Virtua Cop in favour of a more trigger-happy approach to blowing limbs off zombies, at once repulsive and satisfying. A steady hand can take the head from a monster’s shoulders, but when they start shambling towards you, mouths sagging open, even the sharpest aim starts to waver.
Brave Firefighter continued Sega’s heritage of pitting players against huge real-life dangers – terrorists, criminal syndicates, dinosaurs – with three levels of incendiary action. A ring on the nozzle let you control the shape of your spray, from wide angle to precise beam, and the level design featured some tremendously scripted events.
The sheer number of bizarre enemies in Space Harrier was without parallel until the Keio series started, with bouncing mushrooms, deadly Moai statues and reflective metallic… things. The dragon bosses stand out as great encounters, the original red dragon even being resurrected as a minigame in Sumo Digital’s recent Sega Superstars Tennis. It’s had quite a few good home conversions, the best of course being on Saturn’s Sega Ages Volume 1 (shame we never got Volume 2!), but make sure you avoid the 3D debacle on Sega Classics Collection for PS2. It burns!
I remember getting Shinobi on the Master System as one of my first games, and it still stands up as one of my favourite in the series. As an arcade conversion it’s hardly 100% accurate, but as an action platformer it excels in its own right. There’s more thought involved in the home version, as you learn to plan a route to free hostage children – very Moonwalker! – and avoid enemy fire. The end-of-level ninja bonus levels have gone down in history for being memory and reaction tests of the highest order, and even in my prime I could never clear the fourth test. So many ninja.
Shinobi’s legacy is clear to see in any number of modern titles, but its greatest contribution to the world is, without doubt, Flying Squirrel Magic. It’s just a shame the attempt to render Joe Musashi in 3D fell flat, because I’m sure resurrecting those bonus levels for the Wii Remote has crossed more than one mind at Sega. Perhaps in Sega Superstars Tennis 2?
I couldn’t decide between the original arcade version, Sega Rally 2 and the recent home update, so I’ve included a generic Sega Rally entry here. Yes it’s a cop-out, but it’s my countdown!
Sega Rally 2 on Dreamcast is the only weak link here, its beautiful arcade origins marred by a rushed conversion and inconsistent framerate, but it’s a good stab at a meaningful single player career mode, and the ability to upload your best times online as well as carry them in your VM was a generation ahead of its time. In the arcade it was a complete revelation for me, its handbrake so tempting and satisfyingly solid when you used it to pivot and peel away from a hairpin.
Sega Racing Studio’s passing was a sad day for any Sega Rally fan – their version of the franchise was every bit as good as the original and perfectly captured the Sega Rally feel, and I can’t help but feel that theirs may have been the last entry in the series we ever see. If that’s the case, you couldn’t hope for three more enjoyable rally games that scream Sega with every powerslide and hairpin.
My name is James Newton, and this is my website - a collection of my writings about
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