Category: News

September 27th, 2010
nintendolife.com/news

My Planetarium Trailer and Screenshots Look Stellar

All in Japanese, though

The ESRB outed My Planetarium a month or so ago, and now the Japanese website has been updated with the first screenshots and trailer of Hudson's upcoming gaze 'em up.

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nintendolife.com/news

Nintendo Power Claims Sonic 4: Episode 1 Will Cost 1500 Points

High price for hedgehog heaven

Sonic the Hedgehog 4: Episode 1 is one of WiiWare's most anticipated games, either because of or despite the claims it will bring Sonic back to his glory days, depending on your point of view. Flagship WiiWare titles don't come cheap however, and the latest issue of Nintendo Power claims Sonic's next outing will set you back a sizeable 1,500 Wii Points.

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nintendolife.com/news

Thorium Wars Blasts European DSiWare After Twelve Month Wait

Better late than never

Thorium Wars, believe it or not, was released in North America in October 2009, and until now hadn't troubled European gamers' radars. Now the space adventure is set to land on European DSi consoles on Friday, October 8th, for a cheaper-than-in-North-America 800 Nintendo Points.

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movemodo.com/news

Sports Champions Outsells Guitar Hero 6 to Stick in UK Top 5

Slight dip for flagship title whilst others climb

Sports Champions made it to number 2 in the UK charts in its first weekend of sale, a surprising but pleasing achievement for Sony's top Move title. Now the perennial slew of high-profile releases has begun in earnest, with last week seeing F1 2010, Dead Rising 2 and Guitar Hero: Warriors of Rock all released across multiple formats, with Sports Champions managing to stick it out in the top 5.

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movemodo.com/news

Ready Up for MAG’s Move Patch with New Lower Price

Title joins Greatest Hits range Stateside

Move is coming to MAG in October, and to entice further shooter fans who haven't yet picked up Sony's 256-player battle royale the game is set to receive a price drop as part of Sony's Greatest Hits line-up.

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movemodo.com/news

Battle Rifle Joins the Ranks of Extravagant Move Accessories

$29.99 for replica firearm

If a piddly little pistol just doesn't cut the manly mustard for you, this forthcoming battle rifle should fulfil pretty much all of your plastic gun needs.

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September 26th, 2010
nintendolife.com/news

Classic Mario DS Games Get Reprints at Toys ‘R’ Us

Mario Hoops, Super Princess Peach and Partners in Time

So it's Mario's 25th anniversary and everyone's after a piece of the plumber, particularly fans of portable gaming, but some titles can be hard to find. That's why it's good news that Toys 'R' Us has secured a wad of brand new versions of Mario Hoops 3-on-3, Super Princess Peach and Mario and Luigi: Partners in Time.

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movemodo.com/news

PlayStation Move Makes Itself at Home in Dublin

Dedicated space for controller

San Francisco became PlayStation HQ a few weeks ago, but gamers in Ireland who don't want to make such a long journey can head over to the dedicated Move space in Dublin, open until November 14th.

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nintendolife.com/news

Miyamoto and Itoi Discuss Mario, Rubik’s Cubes, TV and More

Top Nintendo designers shoot the breeze

Nintendo's Iwata Asks series has provided us with plenty of fascinating insights into the creation of the company's games, the minds of its creators and the creative spirit that defines its output. To celebrate the 25th anniversary of Super Mario Bros., Nintendo legends Shigesato Itoi (creator of the EarthBound games) and Shigeru Miyamoto sat down to speak about how they both create original, engaging games, what Miyamoto talks about at swimming lessons and how Itoi lies to his mother-in-law.

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September 25th, 2010
movemodo.com/news

PlayStation Move was Too Expensive to Launch Alongside PS3

Tech was just too costly

We know that Move has been in development since the days of PS2, so some gamers have naturally posed the question "why wasn't it available sooner?" President of Sony Worldwide Studios Shuhei Yoshida has heard these questions, and he wants you to hear the answer.

We couldn't have made Move when we launched PS3. We needed the time to be able to create the performance of Move with the target price that we started out with.

Considering the Move contains all kinds of technical wizardry it's no surprise it was too costly to put into production three years ago. Yoshida also spoke about Sony's desire to prove Move's worth to gamers, both core and casual, with a range of innovative first-party titles.

We completely understand it’s our job as a first party to make games exclusive to Move and show examples of things that the system allows you to do. This is a completely new input mechanism for games, so we are experimenting a lot.

We can't wait to see what results these experiments bring.

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