So says Ken Levine

The anticipated scurry of first-person franchises over to PlayStation Move hasn't quite materialised yet: Portal 2 does not feature Move, although EA is considering Move for Battlefield 3. 2K sequel BioShock Infinite won't be using the motion controller though, and why not? According to BioShock creator Ken Levine, it's so users don't feel cheated.

I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know.

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