Game proving tricky to tenderise below 40MB

Team Meat's bloody platformer Super Meat Boy has well and truly caught gamers' attention, stacking up rave reviews and selling well on its Xbox Live Arcade debut. Sadly the studio has just announced the game won't launch on WiiWare in November as originally proposed:

attention internets, the wii version is NOT coming out in Nov its impossible. we havent even gotten the size down under 50mb yet (goal=39mb)

This isn't the first time we've seen WiiWare's restrictive size limit prove to be a stumbling block for developers, but let's hope that Team Meat doesn't have to trim the game's tastiest bits to get the package below 40MB.

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