When Red Steel launched way back in December 2006 it promised so much, with its mix of bullets and blades and intuitive motion controls, but was clearly rushed to meet the Wii's launch date and ended up a disappointment in many gamers' eyes. A few months after release, the development team sat down to create the game they had always intended, and on Friday I was invited to Ubisoft's Paris headquarters to play an early version of Red Steel 2.

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