Not quite the same eternal classic as OutRun, Super Hang-On is still worthy of inclusion thanks to its sensation of speed and competition; the open road is yours, and the feeling of bearing down on your bike and thrashing the throttle is nearly as satisfying as sliding a Ferrari.
Super Hang-On always comes off second-best next to OutRun – Outride a Crisis is no Splash Wave, the scenarios aren’t as imaginative and it lacks the same “feel good” element. Still, this does Super Hang-On a disservice – it’s a tremendously fast and engaging game, with well-paced stages that always push you right up to the checkpoint. If you pass it in an arcade, favour it with a few credits and you’ll be pleased. Miles better than Manx TT too.
Far, far better than the one player mode though are the party and minigame modes – Target, Race, Golf, Billiards and Bowling are all good, but my favourite is the sheer chaos of Monkey Fight, where four grumpy gorillas with boxing gloves scramble for power-ups including the all-conquering Vortex Punch. Not many people like playing me at this, which probably explains why I’m so fond of it. It’s a shame the multiplayer games on Super Monkey Ball: Banana Blitz aren’t quite as good, as in their original form they make Super Monkey Ball easily as much fun as any game on the list.
At the time I found VF2 pretty harsh; unlike VF4, I never really developed any finesse or technique. It certainly looked and sounded tremendous, and the Saturn conversion was an incredible technical achievement, but in hindsight Virtua Fighter 2 was really the true starting point for what became the greatest fighting series in the world.
My name is James Newton, and this is my website - a collection of my writings about
videogames, music and all my other thoughts.