Easily one of the all-time great RPGs, Shining Force II on the Mega Drive took a great original and improved it tenfold. The decision to ditch the chapter system in favour of freely roaming the map granted the player much greater scope to explore and discover – I remember finding an academy of monks and thinking “I shouldn’t be here!” because it was a secret!
The battle system is always the core of a Shining game, and although SFII introduces fewer new features than the series’ third instalment it’s hard to complain when it’s so close to perfection. Each character has a clear role to play, and even if you don’t like them there are plenty of others waiting to take their place, from the seemingly useless lizard (whom I named Verol after the NiGHTS enemy!) to an endless array of centaurs, archers and birdmen. There’s also opportunity to access a limited number of extra promotions for your characters such as Pegasus Knight, meaning there’s always something to come back for. The battle scenarios themselves are imaginatively designed – keeping your Force out of the sightlines of the Prism Flowers, fighting the huge Kraken (an SF staple) and felling Taros with Bowie’s Achilles Sword all stand out almost ten years since I first played it.
The music also deserves special mention for providing a wide range of rousing, chilling and relaxing pieces as high quality as any other RPG. Working on a number of themes, yet each distinctive enough to stand out, the music excels at drawing you into Granseal. Princess Ellis, in particular, is one of the all-time great pieces of RPG music. It’s almost a shame Motoaki Takenouchi was replaced by the rather less subtle (in my eyes) Motoi Sakuraba for the third instalment, but to be honest he would have struggled to beat this stunning soundtrack.
Following the traditional RPG route of a young group of friends gaining strength to vanquish a great evil, Shining Force II does little new over the first one, but does it so brilliantly it doesn’t really matter. A truly great game and, with the exception of Shining Force III, better than any Shining game since.
Following on from the superb first game, Streets of Rage 2 goes bigger and better, with more characters, chunkier graphics and even more dance classics from Yuzo Koshiro.
That iconic title screen; the refreshing emphasis on pace, not precision; smashing through walls. There are so many hundreds of reasons why Sonic the Hedgehog is one of the greatest games of all time by any company, but you simply cannot extricate him from the modern day Sega we all know and love.
It goes without saying that Sonic is a fantastic game, and it is here on merit, but to me it’s so much more: it is a memory of times I can’t enjoy any more. I really fell in love with Sonic the Hedgehog, more so on Master System than Mega Drive. To me it was the start of a new passion without limits, and if my parents hadn’t bought me that Master System with Sonic the Hedgehog built in, I’m certain I would have turned out completely differently, which sounds dramatic but I’m convinced is true. I’m sure when most people look back at branching moments in their lives they think of jobs they didn’t get, lovers who left them and so on, but in my young life I can trace this James Newton all the way back to that day I first played Sonic the Hedgehog. I wouldn’t change that for anything.
Possibly the King of puzzle games. ChuChu Rocket combines reactions and strategy to create the ultimate game of cat and mouse. Like every great puzzle game, its simplicity is its strength – use arrows to guide your mice into rockets, avoiding the cats and holes.
What? A novelty demo ranking in above OutRun, Crazy Taxi and any one of a hundred Sega classics? Yes, actually. I know it’s short, but considering it’s more NiGHTS, it’s a wonder it isn’t positioned higher.
I could easily have used Columns 3, with its vicious 5-player modes, or Columns Crown for its Flash Columns puzzles, but the original ate more of my hours than is perhaps wise to admit, so gets my nod of shame.
My name is James Newton, and this is my website - a collection of my writings about
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