Originally hyped up as the Dreamcast’s Gran Turismo beater, when Metropolis Street Racer eventually surfaced it became clear it was nothing of the sort, and is all the better for it: you won’t find Sega GT on this list.
To use the game’s slightly cheesy tagline, it’s not about how fast you drive, it’s about how you drive fast, and as the first game to measure performance outside laptimes and race rankings it deserves its praise. Its Kudos system, where players are rewarded not only for winning races but doing so in style with power slides and slick overtakes, was a true step forward. More importantly, however, you’re only as good as your last race – if you return to a previously completed circuit and perform worse, your Kudos diminishes. You can even set higher goals for yourself – want to give your opponent a thirty-second headstart? Think you can win in an underpowered car, or keep your average speed above 100mph? This kind of player-led gameplay is a true innovation and extends the gameplay almost infinitely – you determine how you want to be challenged and then measure up to your own standards.
On top of this, MSR is accurately modelled on real-life cities – you’ll recognise the landmarks in San Francisco, Tokyo and London as you race along the three different districts in each city in hundreds of course variants. The game also uses real time to calculate the appropriate timezone, so Tokyo’s in full swing as the sun sets in San Francisco, and there’s mist, rain and downpours to contend with, both features Bizarre Creations have only just put back into Project Gotham Racing 4.
Equally important to MSR‘s brilliance is the soundtrack, all created by serial Sega Top 50 namedrop Richard Jacques (did I mention I met him once?). Each city has three radio stations playing distinctly different styles, from country to MOR rock and J-pop to jazz. Real-life presenters announce the songs, give “shout outs” and read sponsored links, adverts for real products (Tango’s being the best) feature and there’s even interference if you drive under a tunnel. That’s to say nothing of the quality of the songs themselves, which hit all the right marks in each genre whilst being highly enjoyable in their own right. Hearing I Can Still Believe at GameCity in 2006 was a highlight, and in its original form here it’s still a wonderful pop song.
I’m not a racing fan at all, but all it takes is a few laps with the Dreamcast wheel to realise it’s as fresh, enjoyable and important as when it was released those years ago. With Project Gotham now out of Bizarre’s hands, I wonder if we could see the MSR name resurrected.
That iconic title screen; the refreshing emphasis on pace, not precision; smashing through walls. There are so many hundreds of reasons why Sonic the Hedgehog is one of the greatest games of all time by any company, but you simply cannot extricate him from the modern day Sega we all know and love.
It goes without saying that Sonic is a fantastic game, and it is here on merit, but to me it’s so much more: it is a memory of times I can’t enjoy any more. I really fell in love with Sonic the Hedgehog, more so on Master System than Mega Drive. To me it was the start of a new passion without limits, and if my parents hadn’t bought me that Master System with Sonic the Hedgehog built in, I’m certain I would have turned out completely differently, which sounds dramatic but I’m convinced is true. I’m sure when most people look back at branching moments in their lives they think of jobs they didn’t get, lovers who left them and so on, but in my young life I can trace this James Newton all the way back to that day I first played Sonic the Hedgehog. I wouldn’t change that for anything.
Possibly the King of puzzle games. ChuChu Rocket combines reactions and strategy to create the ultimate game of cat and mouse. Like every great puzzle game, its simplicity is its strength – use arrows to guide your mice into rockets, avoiding the cats and holes.
What? A novelty demo ranking in above OutRun, Crazy Taxi and any one of a hundred Sega classics? Yes, actually. I know it’s short, but considering it’s more NiGHTS, it’s a wonder it isn’t positioned higher.
I could easily have used Columns 3, with its vicious 5-player modes, or Columns Crown for its Flash Columns puzzles, but the original ate more of my hours than is perhaps wise to admit, so gets my nod of shame.
My name is James Newton, and this is my website - a collection of my writings about
videogames, music and all my other thoughts.







