It’s Sunday November 24th 1996, and I’m in the Derby branch of Dixon’s - you know, the one in the Eagle Centre. I’ve come out with my parents to buy my Christmas present: a Sega Saturn. I’ve had the Master System and Mega Drive, so it’s a natural step-up for me; I’ve done my homework and know the games I want, and how much it should cost. I’m a pro by now.

The thing is, I’m not even looking at the deals or getting caught up in that wonderful pre-console rush. I’m stood frozen to the spot in front of two TVs, and have been for a good ten minutes or so. I can’t take my eyes off the beautiful falling stars beneath the blinking face I knew, even then, would grow to mean something special to me.

I keep watching and see a rendered movie of a young boy playing basketball. At one point, the ball is thrown into his chest and, as it falls to hit the concrete, the ground turns to liquid and the ball falls straight through. My jaw falls and my heart skips a beat.

Now here we are, ten years later, and I’ve got exactly the same feeling. The first screenshots of NiGHTS: Journey of Dreams (NiGHTS: Mugen no Tabiji according to my poor Japanese!) have emerged, scanned in from a Portuguese magazine, and there’s a definite lump in my throat. The visual style is breathtaking, and I get the feeling that graphically it’s showing the kind of ideas the Saturn just couldn’t cope with - a shimmering coral glow on the groundwork, gilded bronze on the boss chambers, stitches in the fabric texture on the boss itself. The images are easily as captivating as the original game, and stay up on my monitor practically all night.

The initial fear of a NiGHTS sequel has gone now: In Sega I Trust. They’re not the powerhouse developers they once were, but I take this as a marked step back towards greatness - giving players what they want and also taking a risk as they did originally. Of course, in their hardware days Sega had to take risks in their first-party software to sustain them as a company (the cruel irony!). The reasoning behind this NiGHTS sequel, according to Iizuka, is that he wanted to create a sequel that would offer more than just new graphics (my paraphrasing). I’ll drink to that!

I didn’t actually get the game with my Saturn that Christmas - although Sega Rally and Virtua Fighter 2 kept me going! - but I bought it from Makro in Loughborough after my birthday in January. They didn’t have the analogue pad so I played it digitally. For six hours. By the end of it, I could hardly move my left thumb, which remains to this day my only gaming-related thumb injury. I’m proud of that. When I first got Sonic and the Secret Rings I played it for eight hours, and when I went to bed that night I could still “feel” the controller in my hand, like some sort of phantom limb.

If NiGHTS: Journey of Dreams is everything it could be, you’ll have to prise the controller from my cold dead hands.

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1 Comment by Swallow | Tuesday, April 3, 2007 @ 8:35 am

“In Sega I trust”

Ahh, Sega fans, when will they learn?

This title is scheduled for only 12 months of dev time

Those renders above look awful!

There is no way Sonic Team USA have the minerals, enthusiasm or indeed competence to release a score attack based game in 2007, which is what I understand NiGHTS primarily is.

Saturn NiGHTS to XBLA or VC would have made me happier than this news…

2 Comment by James | Tuesday, April 3, 2007 @ 10:37 pm

Cheer up, Josh - don’t be such a pessimist!

Yes, the twelve months of development time doesn’t seem a lot now you come to mention it, but I’m sure it’s been in pre-production a great deal longer than we realise, and Sonic Team have already proven highly adept at getting the best out of the Wii technically.

Don’t try to spoil it for me before I’ve even played it!

3 Comment by Hiro | Wednesday, April 4, 2007 @ 5:31 am

Yes, it is at times like this we need to have a little faith…

I’m no big fan of third party titles, and I’m actually hoping to get this. Please, let it live up to the hype!

On a side note, I typed this on my Wii :)

4 Comment by James | Wednesday, April 4, 2007 @ 7:46 pm

Fantastic, I have a Wii reader! If you like you can register me as a Wii friend - email your number to mail@prosody.co.uk and I’ll add you soon!

5 Comment by Hiro | Thursday, April 5, 2007 @ 8:34 pm

A small update on “Journey of Dreams”: http://wii.ign.com/articles/778/778242p1.html

Some interesting information indeed. I’ll e-mail that code soon, you may turn out to be my first Wii-friend! Heh.

I’m becoming a regular on your site, so you’ll probably see me around posting comments here often :)

6 Comment by Phil Newton | Thursday, April 5, 2007 @ 8:49 pm

I like the idea of the seasons changing in real time, which is a more complex version of the time changes from Christmas NiGHTS. I’m also hoping that the online features will involve Nightopians as well as scores, but who knows. I’m not sure about the masks yet, but if the morphing is done in a nice way it could be quite cool.

The only disappointing thing from that article was the confirmation of there being seven environments. I was hoping for a slightly larger game this time around, although if they have the depth of the original’s levels I’d be happy.

7 Comment by James | Thursday, April 5, 2007 @ 10:00 pm

Transformations actually play a larger part in NiGHTS than I thought at first - in the original game it can be a bobsled, a mermaid-like creature, a more aerodynamic version when dashing and more I’m sure I’ve forgotten. How the masks will be incorporated into play I’m not sure, but I’m not opposed to the idea at all.

The seasons idea sounds wonderful, although surely it could poll that data from the in-game clock instead of relying on the Forecast Channel. Perhaps it’s going to be a little more in-depth and allow actual incorporation of weather effects, although I won’t get my hopes too high on that one. There’ll also be some form of item trading too, and it’ll be interesting to see how it all works.

Nightopians are still unconfirmed :(

8 Comment by Hiro | Friday, April 6, 2007 @ 1:16 am

Well, if they really are using info from the Forecast Channel, I can only picture this: On a rainy day in your real-life town, we would have rain in-game, or snow, or a sunny day.

The idea has been put on the table a numer of times for a game like Animal Crossing Wii, so it seems plausible.

All in all, this game keeps sounding better… I haven’t played the original, so I don’t know who the “Nightopians” are.

In other things… I’ve been reading a lot about Pokémon Diamond and Pearl, and even though I don’t want to spoil myself, I’m getting really excited. Just a few weeks away from the release here :D

9 Comment by James | Friday, April 6, 2007 @ 7:25 pm

I’ll write an article about Nightopians in the very near future, but in short they were one of the best things about NiGHTS - cute little creatures that lived and bred in the levels, with moods and reactions. For example, if you killed too many then they would run away scared, but if you hatched their eggs and killed enemies they would sing and follow you around. Their moods also affected the music, which remains to this day one of the most amazing ideas implemented in a game.

The weather idea sounds plausible and perhaps even the only way to incorporate it properly. I’m not sure the weather would have any strong impact other than aesthetic purposes - you shouldn’t be slower in the rain, for example - but it’s still a cool feature I think would work best in Animal Crossing, as you rightly suggest.

Diamond and Pearl are two games I cannot wait for, along with Battle Revolution. Please do share your thoughts on it when it’s released there - we Europeans currently have no confirmed date, and it wasn’t in Nintendo’s Quarter 2 release schedule - so I’ll be very eager to read what you think about it!

10 Comment by Hiro | Sunday, April 8, 2007 @ 12:06 am

I’ll surely be happy to write about Diamond and Pearl, when the time comes (which is about 15 days from now). I’m currently thinking about making my own blog where, along other things, I could post my thoughts on videogames, and Nintendo in general. Maybe I’ll invite you there if I do have one :)

The Nightopians sound like a great concept, and I sure hope they make it into “Journey of Dreams”. Things like that make me happy to be interested in videogame design/development.

Isn’t this your most popular post? :)

See you around!

11 Comment by James | Sunday, April 8, 2007 @ 12:26 pm

It does seem pretty popular, yes! It’s also probably the most personal so it’s reassuring to know it’s going down so well. It lets me know I’m on the right track with my personality + gaming combination :)

A blog sounds like a great idea - they are a lot of fun to cretae and even if you’re not interested in chasing a readership, I’m sure you’ll still enjoy it. You’ll certainly have one reader here :)

There’s another podcast on NiGHTS tomorrow, including more on Nightopians!

12 Pingback by The Carnival of Video Game Bloggers #3 - Sodaware | Monday, April 23, 2007 @ 2:05 pm

[...] “Sorry about that old bean, just a silly little joke I like to play. Please look around and talk to these fine folks, as they have many pearls of wisdom to share with you. Before you go, please read ‘My Personal Journey of Dreams‘.” [...]

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