October 23rd, 2010
movemodo.com/news

Making Move Work was Harder than Expected, says Designer

Getting controller in under budget proved tricky

It's not surprising to hear that PlayStation Move went through countless revisions before Sony settled on the design we all hold in our hands today: budget constraints, technical demands and more all contributed to Move's final form. Designer Yoshio Miyazaki, one of Sony's chief designers on the PlayStation Move project, spoke to Famitsu about how difficult it was to get the controller into a working and distributable state.

I didn't think that using sensors like this would prove to be so difficult. It's a simple matter to get a reading from a sensor and send it to the PS3 host, but the sensor readings can change depending on temperature and other environmental conditions. The question became how to keep the sensor readings as consistent as possible in a wide variety of environments, and that was very tricky.

The overriding challenge was for Miyazaki and team to keep the cost to consumers down below ¥10,000 (£78, US$122) for the PlayStation Eye, Move Controller and software. At first this seemed an impossible task, says Miyazaki, but by reducing the number of parts in the controller and switching materials the team brought the controller in well below the ¥10,000 guideline.

Read more...



kinectaku.com/news

You Can Sit Down to Play Kinect Thanks to Base Node Tweaking

Not as dirty as it sounds

When Kinect was unveiled, the gaming world realised things would change, but there's some things you can never take out of the gaming experience. Near the top of the list is sitting down with your friends or family for some intense multiplayer action, so when it was announced Kinect would not detect players sitting down there was universal disappointment. That feeling can now finally be dissipated with news that an update to the detection software has fixed the problem.

Read more...


October 22nd, 2010
twitter.com/daddynewts

Been playing Buzz! on PS3 with MummyNewts. Good as always, Move rounds are decent and custom sounds and pictures are hilarious!



movemodo.com/news

Sony Shows Off PlayStation Move Heroes Flying Disc Stage

The game formerly known as Heroes on the Move, PlayStation Move Heroes is part of Sony's "second wave" of Move titles. But what does that mean, exactly? Here, let Nihilistic Software's studio director Robert Huebner explain more about the game in video form.

Read more...



kinectaku.com/news

Microsoft to Throw $500m at Kinect Marketing Campaign

Bigger spend than the Xbox 360 launch

We're just weeks away from Kinect's North American launch, so news that its high-profile marketing campaign is about to kick in shouldn't raise too many eyebrows. The names and numbers attached to that campaign might surprise some though, with a reported $500 million being spent to get the Kinect brand familiar to... well, everyone.

Read more...



kinectaku.com/news

Japan Shows How it’s Done with Crazy Sonic Free Riders Video

Multiplayer modes inside

The Western trailer for Sonic Free Riders might have been odd enough on its own, but it's got nothing on this trailer just released by Sega's Japanese HQ.

Read more...



movemodo.com/news

Get a Closer Look at Resident Evil 5’s Move Controls

PlayStation Blog goes in for the kill

You might have already read our Resident Evil 5: Gold Edition review and in-depth description of how the controls work, but if your thirst for Move control knowledge is as insatiable as the Majini we might be able to put an end to those cravings.

Read more...



twitter.com/daddynewts

It's amazing that "Sonic Fan Remix" is getting so much attention from gaming press. Have they never heard of SFGHQ?



nintendolife.com/news

Purple Power Unveiled in Latest Sonic Colours Trailer

The power is... smashing things up

Have you been keeping count of the Wisp powers unveiled for Sonic Colours so far? We've lost count by now, but we can add one more to that number with this latest trailer unveiling the purple Wisp that grants Sonic the power of frenzy.

Read more...



twitter.com/daddynewts

#FF for @nintendolife, @movemodo and @kinectaku, which launches tomorrow! And @SegaFusion, which isn't out until 2011. Still, Follow Friday!


« Newer Articles Complete Archives Older Articles »