Category: News

June 24th, 2011
nintendolife.com/news

Sonic Generations Gets Online Play and StreetPass

Special stage featured too

SEGA just revealed a few more snippets of information about Sonic Generations on 3DS, and it seems the game will include some oft-requested features.

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June 23rd, 2011
nintendolife.com/news

Feature: The Sonic Games That Never Were

Sonic the Hedgehog has appeared in more games than we can count, but just as interesting are some of the games that never saw release. Join us as we delve through the Sonic archives to take a look at some of the unfinished and unreleased games in the hedgehog's history.

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Sonic the Hedgehog: The Animated Series

Back in the 1990s Sonic was everywhere, with not one but two cartoon series dedicated to his name. While one was a generally light-hearted affair about chilli dogs and slapstick robots, Sonic the Hedgehog: The Animated Series (also known as SatAM) cast the hero as the leader of an underground resistance on the oppressed Planet Mobius.

SEGA Technical Institute in the U.S. began work on a video game based on a cartoon series (based on a video game), doing away with the series' famous speed in favour of a slower, almost stealthy experience: Sonic was able to move back and forth between the foreground and background, throwing rings as weapons and using them for special moves.

The game never got made it past the concept stage, but gameplay elements would later turn up in the cancelled Saturn project Sonic X-treme.

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Sonic Crackers

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While any new ideas in Sonic the Hedgehog: The Animated Series game were left well behind, Sonic Crackers' main concept went on to form the basis of 32X adventure Knuckles' Chaotix.

Sonic and Tails each hold a ring that exerts a band of energy, holding the two characters together. Using the energy's elastic nature, it's possible to fling your team mate around to reach higher areas, gain speed and more.

Often incorrectly considered to be SEGA's attempt at Sonic the Hedgehog 4, the game was likely an engine test for Knuckles' Chaotix, and although the game was never released a short 'beta' version is widely available online. Interestingly the beta includes overworld "field" stages that presumably were to act as hub levels, a feature that was reintroduced many years later in Sonic Adventure.

Sonic Extreme

Not to be confused with another cancelled Sonic outing, the Saturn project Sonic X-treme, Sonic Extreme was a skateboarding game on Xbox that was unearthed just a few months ago.

Discovered on a developer's Xbox, the game was likely a pitch from developer Vision Scape Software that never got past the approval stage. The videos released so far show a side-by-side battle mode, not unlike GameCube release Sonic Adventure 2: Battle, as well as a trick-based mode that sees Sonic pulling off flips and manuals in a Green Hill-inspired skate park.

Considering Sonic Team's own Sonic Riders was released on the Xbox, GameCube and PS2 it's likely SEGA didn't want two boarding games in the same generation, so another hedgehog outing was consigned to the recycling bin.

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Sonic Saturn

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One of the most common reasons touted for the Sega Saturn's undeserved death was the lack of a true 32-bit Sonic game. While PlayStation owners tucked into Crash Bandicoot and N64 gamers rejoiced in Super Mario 64, Saturn fans were left wanting: a spruced-up port of isometric Mega Drive outing Sonic 3D, compilation Sonic Jam and racer Sonic R all failed to fill the void of a system-selling Sonic adventure.

It needn't have been this way, though. Sega Technical Institute (STI) had multiple Sonic projects in the works, and although Sonic X-treme is the most well-known it's the untitled Sonic Saturn that arguably showed the most promise.

Although little of the main adventure has been shown, the concept art revealed shows a tantalising glimpse of Sonic chasing Sonic CD nemesis Metal Sonic across a wetlands boardwalk, with the traditional loop-the-loops and giant Robotnik city hiding away in the background.

The game's bonus stage also merits mention: placing Sonic on a pool table, players would use the 'hog's spin dash move to pot the balls and earn a Chaos Emerald. After the game was canned, STI attempted to resurrect the pool bonus stage for Sonic 3D on Saturn, but SEGA went with a 3D version of the iconic Sonic the Hedgehog 2 tube special stage.

Sonic Mars/X-treme

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Arguably the most famous unreleased Sonic game took a long and complicated route to incompletion. Another Sega Technical Institute production, the project went through many incarnations, starting off on the Mega Drive before moving to 32X, Saturn and finally PC, never seeing the light of day on any system.

In its earliest form, the game was to be an isometric action game on Mega Drive, long before Travellers' Tales created Sonic 3D, but with the 32X on the horizon SEGA believed the add-on needed a solid Sonic game to lure in the masses. Codenamed Sonic Mars, a reference to the system's codename, the game would tie in with the still-running Saturday morning cartoon show. However, development difficulties stunted the game's progress, and with the 32X dying off SEGA moved the game over to Saturn where it became Sonic X-treme.

The video below is from the animation pitch used to sell SEGA bosses on the idea of Sonic X-treme:

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Unlike many of the games in this article that only exist at the concept stage or as ROM dumps, Sonic X-treme was shown off by SEGA itself on more than one occasion, even making an appearance at E3. The game was a very different beast to any Sonic game before it: a fish eye-style camera lens gave the world a warped look and stages would rotate, letting Sonic run up walls and along ceilings, with the gravity changing accordingly.

The game's development could hardly have been more difficult. Project lead Michael Kosaka left the game after a year, with Christian Senn stepping up to the role of producer to try to steer the game back onto course. After a further year's development the project was still experiencing difficulties — while technical work and game concepts were doing well, the game itself wasn't coming together as a whole, and so SEGA brought in outside firm POV to take over technical development.

POV's involvement failed to save the project, though: when SEGA of Japan's then-president Hayao Nakayama paid the studio a visit to check on development, POV's vision so incensed him that he reportedly stormed out of the presentation. However, Nakayama was more keen on a demonstration he had seen of the engine powering the game's boss mode, a NiGHTS-like 3D affair, and instructed STI to make the game in that fashion.

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The team behind this new version, codenamed "Project Condor", was under even more pressure than before: Christian Senn claims that team members were moved to a separate building, provided with meals and beds and locked in, with a deadline to finish the game before Christmas 1996. It was never concluded of course, and after over three years of development, platform changes and internal politics, the plug was finally pulled on Sonic X-treme.

The whole sorry affair was enough to kill off Sega Technical Institute and its members disbanded. In recent years, former STI member Christian Senn has released documents, artwork and music from the cancelled project, as well as an in-depth Sonic X-treme FAQ that's a fascinating insight into the most famous Sonic game we never played.

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kinectaku.com/news

Your First Look at Kinect’s Interactive Adverts

Kinect is getting interactive adverts, and they look a lot like this.

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movemodo.com/news

PSN Catches Ape Escape Fever on 5th July

Only in America

Here's an unusual event: PlayStation Move Ape Escape is coming to PSN in North America on 5th July, but in Europe it's out on disc tomorrow.

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nintendolife.com/news

Nintendo Download: 23rd June 2011 (Europe)

No Sonic in sight

Tomorrow marks the 20th anniversary of Sonic the Hedgehog, but Europe's not getting into the spiky spirit in the eShop at least. Nintendo has just sent over the list of games you can expect to play form this weekend, so let's see what lucky European guys and girls can download.

3DS Virtual Console

Double Dragon (Game Boy, €3) — Join Billy and Jimmy in this portable conversion of the famous arcade fighter. We'll have a muscular review soon.

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nintendolife.com/news

Nintendo Download: 23rd June 2011 (North America)

Anyone for Tennis?

Over in little old London, the Wimbledon Championships are ongoing, so Nintendo is looking to capitalise on it with its 3DS Virtual Console release this week. Let's see what else is available.

3DS Virtual Console

Tennis (Game Boy, $2.99) — A simplistic but moderately enjoyable portable rendition of the sport, this should tide you over until we get the Game Boy Color version of Mario Tennis. Read our Tennis review for more.

WiiWare

The Mystery of Whiterock Castle (Playtainment, 500pts) — After 18 months of European exclusivity, this hidden object game finally reaches North American shores at 200pts cheaper than its asking price in Europe. Our The Mystery of Whiterock Castle review should answer any mystery surrounding the game's quality.

DSiWare

Delbo (DSi Shop: 200pts, eShop: $1.99) — To quote the official information, "Delbo is a shooting game in which the player shoots an orb to extinguish the same color orbs falling down from the upper side." If that sounds like your cup of tea, you'll want to keep your eye out for our review next week.

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nintendolife.com/news

Sonic the Hedgehog is 20 Years Old Today

Time flies

On 23rd June 1991, SEGA released Sonic the Hedgehog in Europe and America and changed the world forever. The now-iconic hero captured the imagination of millions around the world, igniting the Nintendo vs. SEGA battle for console supremacy.

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nintendolife.com/news

Feature: Sonic: The Nintendo Years – Part One

Sonic’s career is as chequered as those famous green hills; since his runaway success in the first half of the 1990s he’s struggled to reclaim those glory days. Luckily if you’re a Nintendo console owner you can play all the best Sonic games extremely easily, thanks to Virtual Console and the Wii and DS’s backwards compatibility services. With that in mind, join us as we take a leisurely stroll down memory lane with video gaming's favourite blue hero...

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nintendolife.com/news

Feature: Sonic: The Nintendo Years – Part One

Sonic’s career is as chequered as those famous green hills; since his runaway success in the first half of the 1990s he’s struggled to reclaim those glory days. Luckily if you’re a Nintendo console owner you can play all the best Sonic games extremely easily, thanks to Virtual Console and the Wii and DS’s backwards compatibility services. With that in mind, join us as we take a leisurely stroll down memory lane with video gaming's favourite blue hero...

Read more...



nintendolife.com/news

Wii U “A Better Fit” for Valve’s Development Model

Might Gordon Freeman come to Nintendo?

Valve is respected as one of the Western world's best developers, having created the legendary Half-Life and Portal series. It's never released anything on a Nintendo console though, but there's a chance that could change with Wii U on the horizon.

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