I could have split these into two separate entries, but as they were originally conceived and are best enjoyed as one game, I’ve combined them. In my eyes, Sonic 3 and Knuckles is the greatest Sonic game ever created, but I’ll admit it also divides opinion. Some see it as the point the focus shifted from pure horizontal speed to include more exploration-based gameplay, but for me it’s the most evocative, artistic and imaginative of Sonic’s outings.
One important factor in Sonic 3‘s appeal for me is the inroads it made into developing character, with Sonic and Tails enjoying new moves, from shields to swimming, and obviously the introduction of Knuckles was a huge step at the time. Even the animations moved the characters along – Sonic flexes his muscles while holding onto handles, Tails’s cheeks puff out as he holds his breath and Knuckles’s laugh is brimming with that cheeky menace we’ve come to expect from him. Sonic’s development from two-dimensional sprinter into inspirational hero took a great leap here.
The game’s art is the strongest of the 2D Sonics, brilliantly depicting the Floating Island’s decaying civilisation with a wonderful palette and eye for detail, from curling vines to tiny bubbles, with the glassy sheen and rich blue-and-white of Ice Cap a classic Sega level – even in thick snow, there are blue skies. An important life lesson, you could say.
One of the many small pleasures I get from Sonic 3 and Knuckles (S3&K) is the sense of coherence: the levels are all connected and you see Sonic move from one to another, instead of instantly appearing in a new Zone. It’s a minor thing in the context of a Sonic game, but it goes a great distance to making you feel you’re really covering some ground on the Floating Island, without any overhead map or suchlike. Likewise, the transition from Sonic 3‘s conclusion to the start of Sonic and Knuckles is brilliantly handled, and really does feel like you’re playing an extension of the game, particularly with the addition of Super Emeralds.
Overall, Sonic 3 and Knuckles is a beautifully presented and endlessly rich adventure, full of the series’ characteristic charm and speed (try to keep up whilst on Carnival Night Zone’s candy canes), and the crown jewel in an amazing run of Mega Drive games that ensured, no matter what followed, Sonic was a legend.
Easily one of the all-time great RPGs, Shining Force II on the Mega Drive took a great original and improved it tenfold. The decision to ditch the chapter system in favour of freely roaming the map granted the player much greater scope to explore and discover – I remember finding an academy of monks and thinking “I shouldn’t be here!” because it was a secret!
Following on from the superb first game, Streets of Rage 2 goes bigger and better, with more characters, chunkier graphics and even more dance classics from Yuzo Koshiro.
That iconic title screen; the refreshing emphasis on pace, not precision; smashing through walls. There are so many hundreds of reasons why Sonic the Hedgehog is one of the greatest games of all time by any company, but you simply cannot extricate him from the modern day Sega we all know and love.
It goes without saying that Sonic is a fantastic game, and it is here on merit, but to me it’s so much more: it is a memory of times I can’t enjoy any more. I really fell in love with Sonic the Hedgehog, more so on Master System than Mega Drive. To me it was the start of a new passion without limits, and if my parents hadn’t bought me that Master System with Sonic the Hedgehog built in, I’m certain I would have turned out completely differently, which sounds dramatic but I’m convinced is true. I’m sure when most people look back at branching moments in their lives they think of jobs they didn’t get, lovers who left them and so on, but in my young life I can trace this James Newton all the way back to that day I first played Sonic the Hedgehog. I wouldn’t change that for anything.
Possibly the King of puzzle games. ChuChu Rocket combines reactions and strategy to create the ultimate game of cat and mouse. Like every great puzzle game, its simplicity is its strength – use arrows to guide your mice into rockets, avoiding the cats and holes.
What? A novelty demo ranking in above OutRun, Crazy Taxi and any one of a hundred Sega classics? Yes, actually. I know it’s short, but considering it’s more NiGHTS, it’s a wonder it isn’t positioned higher.
My name is James Newton, and this is my website - a collection of my writings about
videogames, music and all my other thoughts.