What? A novelty demo ranking in above OutRun, Crazy Taxi and any one of a hundred Sega classics? Yes, actually. I know it’s short, but considering it’s more NiGHTS, it’s a wonder it isn’t positioned higher.
The joy of Christmas NiGHTS is revealed slowly over the course of a few months. It uses the Saturn’s internal clock to initiate different events – on April 1st you can play as Reala instead of NiGHTS, for example. The real beauty, however, starts in November: the title screen reads “Winter NiGHTS”, and there’s a soft covering of snow on Spring Valley. From December, all the characters start to dress in Christmas-themed outfits (see the image above right), and wreaths, bells, Christmas trees and more all appear in the game’s levels. It’s odd to draw a comparison between NiGHTS and Animal Crossing, but it’s always good to point out that Sega came up with an idea first. After finishing the boss, you get to play a card-matching game that reveals presents, from rendered artwork to sound tests and more. Some games offer these as standard now of course, but for a game as beautifully crafted as NiGHTS to show itself off is always a joy. There are some less welcome presents, mind – I’d be happy never seeing the promotional videos again.
I could list all the presents and why they’re so great – Sonic fights a Puffy Robotnik! Dreams Dreams Karaoke! – but really, if I could be slightly cheesy a second, the whole game is a present. Yuji Naka was inspired to make it when he saw the extra content Christmas Lemmings offered, and his gift was given away in various forms – pack-in deals, send-off promotions, and in the UK a covermount on Sega Saturn Magazine. Obviously serving a dual purpose as a reward for fans and an introduction for NiGHTS virgins, it was a good piece of marketing all around, and the sort of treat we don’t see enough of.
I’m disappointed there wasn’t more use of the Wii’s internal clock in NiGHTS: Journey of Dreams, which you might be surprised to discover hasn’t made it into this countdown. For a long while Christmas NiGHTS was as much a part of my Christmas preparation as presents and carols; I remember the first time I played on Christmas Eve and kept noticing a strange object whizzing around in the background. After evading me several times I managed to pause the game and saw a miniature Santa Claus and reindeer dashing around Nightopia. You cannot imagine how much this made me grin, and for that alone it’s worthy of a place in my top twenty.
I could easily have used Columns 3, with its vicious 5-player modes, or Columns Crown for its Flash Columns puzzles, but the original ate more of my hours than is perhaps wise to admit, so gets my nod of shame.
A straightforward hack and slash action RPG, Shining Soul II may not be the Shining series’ finest moment but it remains a highly enjoyable game in its own right.
A real blockbuster in many ways, Headhunter is an example of an extremely Western Sega game, more than influenced by countless "high-octane" Hollywood movies and TV series. It may not be wholly original, but what it does it accomplishes very well.
I just had to rewrite the Sonic Adventure entry as I’d claimed it was my favourite of the 3D Sonics. In terms of memories and nostalgia it certainly is, but I’ve put every bit as much time into Sonic and the Secret Rings, and I’d have to put them about equal in my estimation (but I’ve separated them just to make it more interesting to read).
My name is James Newton, and this is my website - a collection of my writings about
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