ChuChu Rocket may have made it here first, but Phantasy Star Online was the online game for Dreamcast. At a time when MMORPGs were light years away from Guild Wars and World of Warcraft, Sonic Team’s baby emphasised teamwork and action, but still included all the depth you could ask for.
Using three basic attacks you could string into combinations, dealing damage was a great deal more involving than some more modern MMORPGs, but the key to success lay in creating a team of the three character types – Hunter, Ranger and Force – to maximise their strengths and cover each other’s weaknesses. The fundamental problem of communication across different language was overcome by the innovative Word Select system, which used set phrases and keywords to build sentences that were then automatically translated into each user’s languages.
PSO’s problems, sadly, are fairly wide. Combat is repetitive – move, light-light-strong, move, etc. – and in your first twenty hours you’ll probably finish Forest about twenty times. Hackers reigned supreme on Dreamcast – ask any PSO player about Nol, FSOD or Spread Needles and you’ll hear it all – but later versions mostly escaped in comparison. Version 2 added dozens of new weapons and armour, increased the level limit from 100 to 200 and introduced Ultimate mode: very difficult, graphically altered versions of the four main levels. Episodes I & II added a whole new world with new classes, weapons, stages and enemies, and Blue Burst’s Episode IV did the same again. We don’t talk about Episode III.
After the hundreds of hours PSO has taken from me, it almost makes it in by default, but the truth is it’s still a wonderful game that holds some mystic addictive quality I can’t pinpoint. Its adventure, community and teamwork are still hard to beat, and the sheer thrill of finding a red box is one of gaming’s greatest drugs. Profound, Forrest, Gracia and Claude all salute you, Phantasy Star Online. You really do have the knack.
Easily one of the all-time great RPGs, Shining Force II on the Mega Drive took a great original and improved it tenfold. The decision to ditch the chapter system in favour of freely roaming the map granted the player much greater scope to explore and discover – I remember finding an academy of monks and thinking “I shouldn’t be here!” because it was a secret!
Following on from the superb first game, Streets of Rage 2 goes bigger and better, with more characters, chunkier graphics and even more dance classics from Yuzo Koshiro.
That iconic title screen; the refreshing emphasis on pace, not precision; smashing through walls. There are so many hundreds of reasons why Sonic the Hedgehog is one of the greatest games of all time by any company, but you simply cannot extricate him from the modern day Sega we all know and love.
It goes without saying that Sonic is a fantastic game, and it is here on merit, but to me it’s so much more: it is a memory of times I can’t enjoy any more. I really fell in love with Sonic the Hedgehog, more so on Master System than Mega Drive. To me it was the start of a new passion without limits, and if my parents hadn’t bought me that Master System with Sonic the Hedgehog built in, I’m certain I would have turned out completely differently, which sounds dramatic but I’m convinced is true. I’m sure when most people look back at branching moments in their lives they think of jobs they didn’t get, lovers who left them and so on, but in my young life I can trace this James Newton all the way back to that day I first played Sonic the Hedgehog. I wouldn’t change that for anything.
Possibly the King of puzzle games. ChuChu Rocket combines reactions and strategy to create the ultimate game of cat and mouse. Like every great puzzle game, its simplicity is its strength – use arrows to guide your mice into rockets, avoiding the cats and holes.
My name is James Newton, and this is my website - a collection of my writings about
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