Date archives for September, 2010

September 6th, 2010
nintendolife.com/reviews

Review: Gunblade NY and LA Machineguns Arcade Hits Pack

Blasts from the past

Once upon a time, on-rails shooters ruled the arcades, and arguably no company did the genre better than Sega. Whether blasting criminals in Virtua Cop, gunning down zombies in House of the Dead or taking down dinosaurs, aliens or whatever else strays in front of your barrel, Sega brought a rich collection of shooters to arcade cabinets everywhere. Now the company's ported the chopper-tastic pair Gunblade NY and LA Machineguns Arcade Hits Pack to Wii at a budget price to try to convince you that the genre's not quite dead.

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September 5th, 2010
twitter.com/daddynewts

Just recruited Vyse to my squad in Valkyria Chronicles, making it the best RPG since Skies of Arcadia. FACT.



movemodo.com/news

Review: Move Gets a Space in Your PlayStation Home

Let your virtual you have a look

There are already some pretty oddball ways to interact in PlayStation Home, but dressing up as a PlayStation Move controller to take part in team tasks probably takes the biscuit.

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nintendolife.com/news

Review: Racers’ Islands: Crazy Racers Off the Starting Grid Next Week

Zallag zooming around on September 10th

European publisher Zallag, the same company behind the upcoming Gods vs. Humans, is set to launch its first WiiWare title in Europe next week with the release of Racers' Island: Crazy Racers.

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September 4th, 2010
twitter.com/daddynewts

Valkyria Chronicles is about a young man who talks to fish. Finally an RPG hero I can believe in!



twitter.com/daddynewts

LA Machineguns is really hard, or maybe I'm just really bad at games.



nintendolife.com/news

Review: First Jam City Rollergirls Art Smashes Through

Concept art ahoy

Jam City Rollergirls, the upcoming arcade take on roller derby, has been creating a stir since we announced it here in August, and with the game making its debut at PAX this weekend we've received some concept art from developers Frozen Codebase to share with you.

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movemodo.com/news

Review: Hands On: High Lighting Our Move Concerns

We get to grips with Move and experience "technical difficulties"

Yesterday we had our first opportunity to go hands-on with the Move controller, and our feelings were mixed about the experience.

The Good

Navigating the PS3's CrossMediaBar menu with the Move is intuitive and very pleasing: the controller picks up sweeps and swipes to pass through the menu very quickly, whilst also recognising smaller movements for impressive precision. Gamers who don't want the hassle of swapping between Move and Dualshock should be pleased that the console's entire menu system can be navigated with just a Move controller.

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movemodo.com/news

Review: Features: Five Games We Don’t Need to See on Move

Begone, foul beasts!

Unlike other platform holders, Sony has a concept approval process, meaning a game has to receive a thumbs-up from Sony before it can go into development for a PlayStation platform. Although this should limit the amount of low quality titles released for the company's consoles, the odd one or two still sneaks through the net. Here's some we really hope don't.

Endless Party Games

Yes, we all love a good party – especially here at Movemodo, where our shindigs regularly go on until 8pm – but the line's got to be drawn somewhere. Start the Party should kick things off in good style, but we don't want to see the floodgates opened for the likes of 101 Party Game Megamix

Wii Ports A-Go-Go

The Wii has some undeniably great games that would work brilliantly on Move: we listed some in our Five Games We Need to See on Move feature, in fact. Although we understand developers wanting their games to reach the largest possible audience, we'd rather see original and unique concepts than... you guessed it, 101 Party Game Megamix.

Bethesda RPGs

Oblivion and Fallout may seem tailor-made for Move, but think about the implications: here are games over 100 hours long, and playing them with one arm in the air doesn't sound like gaming comfort. Although Move would undoubtedly increase the immersion factor, the question of whether motion controls belong in an expansive RPG is still to be answered. That said, if some enterprising accessories company made a Rugdumph's Sword add-on we'd gladly reconsider.

Soul Calibur

A game based on outlandish characters, combos and huge weapons on a control scheme aiming for 1:1 accuracy and fidelity to movement? Soul Calibur might sound like a great idea – and the idea of playing as Maxi with two Move controllers is ridiculously appealing – but there are better ways to destroy your property.

PaRappa the Rapper

Okay, we lied. We really want a new PaRappa the Rapper title, complete with Move-controlled onion-chopping and voice recognition. That said, the last game from creator Masaya Matsuura was Wii's disastrous Major Minor's Majestic March, so perhaps it's best if the world's greatest rapping dog stays in PlayStation's past.

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twitter.com/daddynewts

Anyone on N4G able to give me an approval on this article? It's not rubbish, I promise! http://bit.ly/bOgEs8


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