LA Machineguns is really hard, or maybe I'm just really bad at games.
My name is James Newton, and this is my website - a collection of my writings about
videogames, music and all my other thoughts.
LA Machineguns is really hard, or maybe I'm just really bad at games.
Concept art ahoy
Jam City Rollergirls, the upcoming arcade take on roller derby, has been creating a stir since we announced it here in August, and with the game making its debut at PAX this weekend we've received some concept art from developers Frozen Codebase to share with you.We get to grips with Move and experience "technical difficulties"
Yesterday we had our first opportunity to go hands-on with the Move controller, and our feelings were mixed about the experience.Begone, foul beasts!
Unlike other platform holders, Sony has a concept approval process, meaning a game has to receive a thumbs-up from Sony before it can go into development for a PlayStation platform. Although this should limit the amount of low quality titles released for the company's consoles, the odd one or two still sneaks through the net. Here's some we really hope don't.Anyone on N4G able to give me an approval on this article? It's not rubbish, I promise! http://bit.ly/bOgEs8
Eurogamer team impressed by add-on
Digital Foundry, Eurogamer's crack team of technology experts, has been testing Move to see how it stacks up against other motion controllers. The result? A very positive write-up and plenty of fascinating history of the device, including some of the information we brought you in our recent Witness PlayStation Move's Origins on PlayStation 2 article.From a technical and developmental point of view, PlayStation Move is very cool piece of kit. As a motion controller, its overall combination of precision, a fixed, low cost level of CPU and memory usage and the 60FPS camera feed makes it easily the most accurate, versatile and flexible interface available on console. There's little doubt that it can outperform the Wii Remote and MotionPlus, and while the scope for dance and fitness titles may not be in the same league as Kinect, it can still compete in this space, and it has far fewer technical limitations than Microsoft's sensor.We already knew that the controller's accuracy was far in advance of the Wii's due to its usage of a tracking camera, but it's interesting to read about the low level of stress it puts on the processor and memory, meaning including Move support in games shouldn't result in a decrease in graphical quality or technical complexity. How you feel about the lower possibility for dance and fitness titles depends entirely on what kind of gamer you are, of course, but don't worry: you'll get your fair share.
Title heading to PS Network
It's been a long old time since an Oddworld game appeared on a PlayStation format – the last time was Abe's Exoddus on PSOne in 1998, fact fans – with the last de facto title in the series released on Xbox in 2005. Now the series is returning to its spiritual home, with Oddworld: Stranger's Wrath heading to PlayStation Network next year.First-person monkey catching on the Move
The first Ape Escape game for PlayStation One innovated with its dual analogue controls, and was one of the first games to use the DualShock pad to its full potential. Sony's upcoming simian sequel Ape Escape Fury Fury is also set to lead with unusual controls, using the Move to simulate a net as you play a monkey catcher. Unlike the original's dual analogue controls, you needn't worry about manoeuvring your player as the game is going on-rails.Motion gaming "not just for kids", apparently
Kevin Butler, Sony's made-up mouthpiece for everything PlayStation, is uncharacteristically quiet in this latest advert for PlayStation Move, presumably preferring to let the games speak for themselves.PlayStation Move site ready to rock your socks
PlayStation Move is on the horizon, bringing with it a stack of new games and possibilities. Who's going to guide you through the Move minefield and make sure you're the most clued-up Move gamer there is? We are, of course.