Brave Firefighter continued Sega’s heritage of pitting players against huge real-life dangers – terrorists, criminal syndicates, dinosaurs – with three levels of incendiary action. A ring on the nozzle let you control the shape of your spray, from wide angle to precise beam, and the level design featured some tremendously scripted events.
Although a novelty on the surface, like a fair amount of Sega’s arcade output at that time, Brave Firefighter‘s quirky exterior gives way to reveal a satisfying arcade experience. Saving civilians isn’t quite as rewarding as in Sega’s home anti-incendiary classic Burning Rangers, but the fire is much more menacing and, I’m sure, served as inspiration for Far Cry 2‘s recently much-acclaimed fire. Yep.
Hey, and guess what? Wouldn’t it be perfect for the Wii Remote? I can just imagine someone at Sega furiously scribbling notes at this countdown. “Of course! Lightgun games would be perfect for Wii!”
My name is James Newton, and this is my website - a collection of my writings about
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