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	<title>Comments on: How Nintendo got online wrong</title>
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	<link>http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/</link>
	<description>Games. Music. Life. Words.</description>
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		<title>By: Phantasy Star Zero for DS announced! @ The Collected Writings of James Newton</title>
		<link>http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/comment-page-1/#comment-197437</link>
		<dc:creator>Phantasy Star Zero for DS announced! @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Wed, 10 Sep 2008 09:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/#comment-197437</guid>
		<description>[...] new challenges. Even better is that Sega have clearly taken notice of my previous article &#8220;How Nintendo Got Online Wrong&#8220;, by making full online communication an integral part of Phantasy Star Zero, with the most [...]</description>
		<content:encoded><![CDATA[<p>[...] new challenges. Even better is that Sega have clearly taken notice of my previous article &#8220;How Nintendo Got Online Wrong&#8220;, by making full online communication an integral part of Phantasy Star Zero, with the most [...]</p>
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		<title>By: Sega&#8217;s DS Surprise: Best-Case Scenario @ The Collected Writings of James Newton</title>
		<link>http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/comment-page-1/#comment-3032</link>
		<dc:creator>Sega&#8217;s DS Surprise: Best-Case Scenario @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Thu, 22 Feb 2007 23:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/#comment-3032</guid>
		<description>[...] This is the real crux of online play, and why I wrote my earlier post &#8220;How Nintendo got online wrong&#8220;. The whole idea of playing a game with other people is to interact with them - give them items, watch their back, share a joke and so on. Without any communication, online gaming is simply offline gaming with better intelligence. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the real crux of online play, and why I wrote my earlier post &#8220;How Nintendo got online wrong&#8220;. The whole idea of playing a game with other people is to interact with them &#8211; give them items, watch their back, share a joke and so on. Without any communication, online gaming is simply offline gaming with better intelligence. [...]</p>
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		<title>By: James</title>
		<link>http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/comment-page-1/#comment-1798</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 23 Nov 2006 16:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/#comment-1798</guid>
		<description>I agree that fully open voice chat could certainly cause problems, and Metroid Prime: Hunters only allows voice chat between registered friends. However, why not let the players choose their own communication settings? I&#039;d be more than happy to use some quick phrases or a simple keyboard in Metroid or Mario, and with a &quot;block player&quot; option you&#039;d be fine.

If Nintendo are worried about the kids, perhaps there could be an overall &quot;parental control&quot; for the system, so you could set communication settings for all games with a password. I realise it&#039;s not perfect, but neither is throwing out the baby with the bathwater.</description>
		<content:encoded><![CDATA[<p>I agree that fully open voice chat could certainly cause problems, and Metroid Prime: Hunters only allows voice chat between registered friends. However, why not let the players choose their own communication settings? I&#8217;d be more than happy to use some quick phrases or a simple keyboard in Metroid or Mario, and with a &#8220;block player&#8221; option you&#8217;d be fine.</p>
<p>If Nintendo are worried about the kids, perhaps there could be an overall &#8220;parental control&#8221; for the system, so you could set communication settings for all games with a password. I realise it&#8217;s not perfect, but neither is throwing out the baby with the bathwater.</p>
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		<title>By: Phil Newton</title>
		<link>http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/comment-page-1/#comment-1797</link>
		<dc:creator>Phil Newton</dc:creator>
		<pubDate>Thu, 23 Nov 2006 12:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/11/21/how-nintendo-got-online-wrong/#comment-1797</guid>
		<description>Communication in online games is one of the most important aspects to get right if they want it to be as popular as a group playing games in the same room. Everyone knows half the fun comes from the friendly banter between friends, and nothing has beaten the immortal cry of &quot;They&#039;re here, they&#039;re here, they&#039;ve landed on the pier!&quot; :P

I&#039;m still not sure if I like the idea of voice chat in games. I think it works really well if you&#039;re all friends, and it can make a lot of things much easier. I imagine running a quest in PSO/PSU would be much simpler if you could say what you needed instead of having to type it out. 

The main problem is when you&#039;re playing with strangers who have a habit of shouting and swearing. One solution would be only allowing people on your &quot;buddy&quot; list to contact you with voice chat.</description>
		<content:encoded><![CDATA[<p>Communication in online games is one of the most important aspects to get right if they want it to be as popular as a group playing games in the same room. Everyone knows half the fun comes from the friendly banter between friends, and nothing has beaten the immortal cry of &#8220;They&#8217;re here, they&#8217;re here, they&#8217;ve landed on the pier!&#8221; <img src='http://www.prosody.co.uk/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I&#8217;m still not sure if I like the idea of voice chat in games. I think it works really well if you&#8217;re all friends, and it can make a lot of things much easier. I imagine running a quest in PSO/PSU would be much simpler if you could say what you needed instead of having to type it out. </p>
<p>The main problem is when you&#8217;re playing with strangers who have a habit of shouting and swearing. One solution would be only allowing people on your &#8220;buddy&#8221; list to contact you with voice chat.</p>
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