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	<title>Comments on: Player P.O.V. &#8211; Beyond Good and Evil</title>
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	<link>http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/</link>
	<description>Games. Music. Life. Words.</description>
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		<title>By: James</title>
		<link>http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/comment-page-1/#comment-1617</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 08 Oct 2006 14:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/#comment-1617</guid>
		<description>Hi Mister Slim, thanks for your comments.

It&#039;s interesting the point you make about Double H playing the stereotypical game hero role, hence why he tends to run into things and use strength over Jade&#039;s more delicate styles of gameplay.

However, you also say that the player is forced to play a certain way, and I think that&#039;s a point I dislike about the game - although there are multiple styles of gameplay, you are forced to use stealth too much, and it&#039;s the game&#039;s weakest link.

Although Jade isn&#039;t a hack-and-slash-type character, perhaps the game should have rewarded slightly more brave forms of passing areas.</description>
		<content:encoded><![CDATA[<p>Hi Mister Slim, thanks for your comments.</p>
<p>It&#8217;s interesting the point you make about Double H playing the stereotypical game hero role, hence why he tends to run into things and use strength over Jade&#8217;s more delicate styles of gameplay.</p>
<p>However, you also say that the player is forced to play a certain way, and I think that&#8217;s a point I dislike about the game &#8211; although there are multiple styles of gameplay, you are forced to use stealth too much, and it&#8217;s the game&#8217;s weakest link.</p>
<p>Although Jade isn&#8217;t a hack-and-slash-type character, perhaps the game should have rewarded slightly more brave forms of passing areas.</p>
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		<title>By: mister slim</title>
		<link>http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/comment-page-1/#comment-1616</link>
		<dc:creator>mister slim</dc:creator>
		<pubDate>Sun, 08 Oct 2006 00:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/#comment-1616</guid>
		<description>One thing that neither of you really touched on is how the gameplay is built around Jade&#039;s character. All of her character development in cinematics and dialogue are reinforced in her interactions with the world. The player is forced to play smart and use Jade&#039;s agility and stealthiness to succeed, and running in and hacking away is usually doomed to failure. The game even uses Double H to stand in for the typical game hero, and Jade has to save him.</description>
		<content:encoded><![CDATA[<p>One thing that neither of you really touched on is how the gameplay is built around Jade&#8217;s character. All of her character development in cinematics and dialogue are reinforced in her interactions with the world. The player is forced to play smart and use Jade&#8217;s agility and stealthiness to succeed, and running in and hacking away is usually doomed to failure. The game even uses Double H to stand in for the typical game hero, and Jade has to save him.</p>
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		<title>By: Sodaware::Blog</title>
		<link>http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/comment-page-1/#comment-1585</link>
		<dc:creator>Sodaware::Blog</dc:creator>
		<pubDate>Thu, 05 Oct 2006 10:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/#comment-1585</guid>
		<description>&lt;strong&gt;Game Design Lessons - Beyond Good &amp; Evil&lt;/strong&gt;

Introduction

About the game
Released: 2003Genre: Action Adventure 
About:
Beyond Good &amp; Evil is an action adventure which mixes a diverse range of genres, such as racing, fighting, stealth and photography.
Related Links:
Find at Amazon.comFind at ...</description>
		<content:encoded><![CDATA[<p><strong>Game Design Lessons &#8211; Beyond Good &amp; Evil</strong></p>
<p>Introduction</p>
<p>About the game<br />
Released: 2003Genre: Action Adventure<br />
About:<br />
Beyond Good &amp; Evil is an action adventure which mixes a diverse range of genres, such as racing, fighting, stealth and photography.<br />
Related Links:<br />
Find at Amazon.comFind at &#8230;</p>
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		<title>By: Phil</title>
		<link>http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/comment-page-1/#comment-1565</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 04 Oct 2006 16:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/10/02/player-pov-beyond-good-and-evil/#comment-1565</guid>
		<description>Considering that we wrote these articles without conferring, it&#039;s interesting that we both picked up on how the story is delivered. I really like the way that the player feels a part of it instead of an observer. I&#039;ve played a lot of games where you feel as if you&#039;re simply watching a film, and doing a bit of shooting in between dull cut-scenes.

Do I get a prize for noticing that all your headings have something special in common?</description>
		<content:encoded><![CDATA[<p>Considering that we wrote these articles without conferring, it&#8217;s interesting that we both picked up on how the story is delivered. I really like the way that the player feels a part of it instead of an observer. I&#8217;ve played a lot of games where you feel as if you&#8217;re simply watching a film, and doing a bit of shooting in between dull cut-scenes.</p>
<p>Do I get a prize for noticing that all your headings have something special in common?</p>
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