<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: NiGHTS into Dreams</title>
	<atom:link href="http://www.prosody.co.uk/2006/06/28/nights-into-dreams/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/</link>
	<description>Games. Music. Life. Words.</description>
	<lastBuildDate>Tue, 07 Feb 2012 17:19:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3-beta3</generator>
	<item>
		<title>By: No. 1 - NiGHTS into Dreams @ The Collected Writings of James Newton</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-198010</link>
		<dc:creator>No. 1 - NiGHTS into Dreams @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Sat, 10 Jan 2009 06:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-198010</guid>
		<description>[...] NiGHTS into Dreams [...]</description>
		<content:encoded><![CDATA[<p>[...] NiGHTS into Dreams [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-28040</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 12 Jun 2007 19:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-28040</guid>
		<description>How stupid of me not to put the console name in the article! NiGHTS into Dreams was released on the wonderful and incomparable Sega Saturn.</description>
		<content:encoded><![CDATA[<p>How stupid of me not to put the console name in the article! NiGHTS into Dreams was released on the wonderful and incomparable Sega Saturn.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick.M</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-27908</link>
		<dc:creator>nick.M</dc:creator>
		<pubDate>Tue, 12 Jun 2007 02:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-27908</guid>
		<description>What console is this game on? Dreamcast, Gamecube?</description>
		<content:encoded><![CDATA[<p>What console is this game on? Dreamcast, Gamecube?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NiGHTS into Dreams 2: Podcast Episode 3 @ The Collected Writings of James Newton</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-9783</link>
		<dc:creator>NiGHTS into Dreams 2: Podcast Episode 3 @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Mon, 02 Apr 2007 11:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-9783</guid>
		<description>[...] NiGHTS into Dreams [...]</description>
		<content:encoded><![CDATA[<p>[...] NiGHTS into Dreams [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Why NiGHTS 2 is not coming @ The Collected Writings of James Newton</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-4705</link>
		<dc:creator>Why NiGHTS 2 is not coming @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Sun, 18 Mar 2007 12:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-4705</guid>
		<description>[...] NiGHTS into Dreams [...]</description>
		<content:encoded><![CDATA[<p>[...] NiGHTS into Dreams [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deku Tree</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-2046</link>
		<dc:creator>Deku Tree</dc:creator>
		<pubDate>Sat, 23 Dec 2006 23:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-2046</guid>
		<description>I have never played Nights Into Dream, but a game that does something similar is Umihara Kawase for the SNES and Playstation.  Instead of playing for score, however, you play for speed and survival.

In the game you are given a rubber line which can be manipulated in all sorts of ways (but is incredibly hard/fun to use).  The game is made of consecutive stages with no saving in between (but there are multiple paths).  The level design for some later levels will suggest certain advance techniques for you to learn, and then after you die(which is expected) you can go on to use the new technique in the earlier levels to beat them faster.  There are many videos around the internet for you to see if you are interested.</description>
		<content:encoded><![CDATA[<p>I have never played Nights Into Dream, but a game that does something similar is Umihara Kawase for the SNES and Playstation.  Instead of playing for score, however, you play for speed and survival.</p>
<p>In the game you are given a rubber line which can be manipulated in all sorts of ways (but is incredibly hard/fun to use).  The game is made of consecutive stages with no saving in between (but there are multiple paths).  The level design for some later levels will suggest certain advance techniques for you to learn, and then after you die(which is expected) you can go on to use the new technique in the earlier levels to beat them faster.  There are many videos around the internet for you to see if you are interested.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-134</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 10 Aug 2006 16:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-134</guid>
		<description>Thanks for the comment, Chris.

I&#039;m with you on the boss system - I only ever managed to master Puffy, and although I felt a little guilty for fighting her all the time, I felt worse when I lost a potentially high score!

NiGHTS on Wii is a strong possibility; I guess it would be like the Air NiGHTS game Yuji Naka mentioned a few years back. Whether or not it would be a great game given Sonic Team&#039;s recent track record, who knows? Either way, at least we&#039;ll always have, as you quite rightly say, the forgotten gem of NiGHTS.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment, Chris.</p>
<p>I&#8217;m with you on the boss system &#8211; I only ever managed to master Puffy, and although I felt a little guilty for fighting her all the time, I felt worse when I lost a potentially high score!</p>
<p>NiGHTS on Wii is a strong possibility; I guess it would be like the Air NiGHTS game Yuji Naka mentioned a few years back. Whether or not it would be a great game given Sonic Team&#8217;s recent track record, who knows? Either way, at least we&#8217;ll always have, as you quite rightly say, the forgotten gem of NiGHTS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.prosody.co.uk/2006/06/28/nights-into-dreams/comment-page-1/#comment-5</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 05 Jul 2006 09:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.prosody.co.uk/2006/06/28/nights-into-dreams/#comment-5</guid>
		<description>NiGHTS: Into Dreams remains one of my favourite games of all time. I&#039;m looking forward to playing it again on the Wii (if I&#039;ve understood the press releases correctly!) The scoring system you describe here is definitely part of the long term appeal to me, although I still don&#039;t really like the way the boss system works (an outstanding run in the world can be ruined by a careless mistake on the boss - I find that an annoyance).

The other thing I love about this game is that it is imaginative - in a way that mainstream games just aren&#039;t allowed to be any more. A forgotten gem.</description>
		<content:encoded><![CDATA[<p>NiGHTS: Into Dreams remains one of my favourite games of all time. I&#8217;m looking forward to playing it again on the Wii (if I&#8217;ve understood the press releases correctly!) The scoring system you describe here is definitely part of the long term appeal to me, although I still don&#8217;t really like the way the boss system works (an outstanding run in the world can be ruined by a careless mistake on the boss &#8211; I find that an annoyance).</p>
<p>The other thing I love about this game is that it is imaginative &#8211; in a way that mainstream games just aren&#8217;t allowed to be any more. A forgotten gem.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 1/15 queries in 0.009 seconds using disk: basic
Object Caching 263/278 objects using disk: basic

Served from: www.prosody.co.uk @ 2012-02-10 12:37:47 -->
